Weapons of Kamigawa

Kuro (he/him) 03/10/2019
Weapons of Kamigawa

Simple Melee Weapons

• Kunai (Dagger)

• Shakujo (Quarterstaff)

• Club

• Greatclub

• Handaxe

• Sickle

• Unarmed strike

Simple Ranged Weapons

• Hankyu (Shortbow)

• Shuriken

• Sling

Martial Melee Weapons

• Sai (1d4 piercing, finesse, light, special, costs 10 GP)

• Battleaxe

• Greataxe

• Shoto (Shortsword)

• Katana (Longsword or Rapier)

• Odachi (Greatsword)

• Naginata (Glaive)

• Kusarigama (1d6 slashing, finesse, thrown (range 10/20), special, costs 15 GP)

• Kanabo (Warhammer)

• Jitte (1d4 bludgeoning, light, special, costs 10 GP)

• Tessen (1d6 slashing, finesse, light, costs 10 GP)

Martial Ranged Weapons

• Daikyu (Longbow)

Special Weapons Weapons with special rules are described here.

Sai. When you attack a creature with this sai, you can attempt to disarm the target instead of dealing damage to it, forcing it to drop one item of your choice that it’s holding. On a success, it drops the object you choose. The object lands at its feet.

Kusarigama. When you attack a creature with this kusarigama's thrown property, you attempt to disarm the target instead of dealing damage to it, forcing it to drop one item of your choice that it’s holding. On a success, the object is now chained to the kusarigama and you can use a bonus action to pull the item to you. You can't use the kusarigama's thrown property while an object is chained to it.

Jitte. You gain a +1 bonus to AC while you are wielding a jitte and are proficient with it. You can benefit from only one jitte at a time. Additionally, when you attack a creature with this jitte, you can attempt to disarm the target instead of dealing damage to it, forcing it to drop one item of your choice that it’s holding. On a success, it drops the object you choose. The object lands at its feet.

Note: Shields are not a thing on Kamigawa.